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©2005-2009 ~Stormtiger69
:iconstormtiger69:

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A shot from farther away so you can see ho big he really is

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:iconriolin:
This is actually pretty cool Tony. Think it would help if you had a normal size character (person) to get a true feeling of scale in the picture. It kind of funny now that i think of it. He brings to mind the great Deku tree from LOZ.

--
"Live life with no regrets"
from Professor Cheryl Cabrera
:iconstormtiger69:
Yeah I would like to make a smaller guy for a scale refereance, but that many polys makes 3d studio max freak out. He supposed to be pretty big though
:iconriolin:
I guess the next step would be to make a low-poly version and normal map the higher poly to the lower one.

But, of course, thats when you get the chance to do so.

--
"Live life with no regrets"
from Professor Cheryl Cabrera
:iconstormtiger69:
actually this one has a normal map on it, its just not working very well

Details

November 23, 2005
87.2 KB
640×480

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